Nature's Madness
FéeInfo
- Puissance
- wis, cha
- Temps d'exécution
- Action
- PP
- 3
- Durée
- Instantaneous
- Portée
- 40 feet
You harness all the power of nature and send it at a creature in range. The target must make a CON save against your Move DC. On a failed save, the target loses half their current HP (minimum of 1 damage).