Nature's Madness
FairyInfo
- Move Power
- wis, cha
- Move Time
- Action
- PP
- 3
- Duration
- Instantaneous
- Range
- 40 feet
You harness all the power of nature and send it at a creature in range. The target must make a CON save against your Move DC. On a failed save, the target loses half their current HP (minimum of 1 damage).