Overdrive
ÉlectrikInfo
- Puissance
- str, cha
- Temps d'exécution
- Action
- PP
- 3
- Durée
- Instantaneous
- Portée
- Self (20-foot emanation)
You create a deafening, explosive sound that damages all creatures within 20 feet of you. Force any creature in range to make a CON save against your Move DC, taking 2d12 + MOVE electric damage on a failure, or half as much on a success.
At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.