Overdrive

Électrik More

Info

Puissance
str, cha
Temps d'exécution
Action
PP
3
Durée
Instantaneous
Portée
Self (20-foot emanation)

You create a deafening, explosive sound that damages all creatures within 20 feet of you. Force any creature in range to make a CON save against your Move DC, taking 2d12 + MOVE electric damage on a failure, or half as much on a success.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.

Overdrive

Électrik More

Info

Puissance
str, cha
Temps d'exécution
Action
PP
3
Durée
Instantaneous
Portée
Self (20-foot emanation)

You create a deafening, explosive sound that damages all creatures within 20 feet of you. Force any creature in range to make a CON save against your Move DC, taking 2d12 + MOVE electric damage on a failure, or half as much on a success.

At Higher Levels: The damage dice roll for this move changes to 3d10 at level 5, 5d8 at level 10, and 8d8 at level 17.

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