Plasma Fists

electric

Info

Puissance
str, dex
Temps d'exécution
1 action
PP
5
Durée
instantaneous
Portée
melee

You charge up your firsts with electricity and lash out at a target. Make a melee attack, dealing 4d4 + MOVE electric damage on a hit. On a hit, both you and your target's normal-type moves become electric-type until the end of your next turn.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

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