Psychic
PsyInfo
- Puissance
- int, wis
- Temps d'exécution
- Action
- PP
- 5
- Durée
- Instantaneous
- Portée
- 40 feet
You tap into a target’s mind, damaging their will to fight. Make a ranged attack on a creature in range, doing 2d8 + MOVE psychic damage on a hit. If the natural attack roll is 18 or higher, the target becomes confused.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Contest
Clever
- Appeal
- 4
- Jam
- 0
A crowd favorite. No extra effects.