Psychic Noise
PsyInfo
- Puissance
- int, wis
- Temps d'exécution
- Action
- PP
- 10
- Durée
- Instantaneous
- Portée
- 40 feet
You attack the target with unpleasant sound waves. The target must make a WIS save against your Move DC. On failure, the target takes 1d12 + MOVE psychic damage, and it can't regain Hit Points until the end of your next turn.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.