Psychic Noise

Psychic More

Info

Move Power
int, wis
Move Time
Action
PP
10
Duration
Instantaneous
Range
40 feet

You attack the target with unpleasant sound waves. The target must make a WIS save against your Move DC. On failure, the target takes 1d12 + MOVE psychic damage, and it can't regain Hit Points until the end of your next turn.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Psychic Noise

Psychic More

Info

Move Power
int, wis
Move Time
Action
PP
10
Duration
Instantaneous
Range
40 feet

You attack the target with unpleasant sound waves. The target must make a WIS save against your Move DC. On failure, the target takes 1d12 + MOVE psychic damage, and it can't regain Hit Points until the end of your next turn.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

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