Rest
PsyInfo
- Puissance
- wis, cha
- Temps d'exécution
- Action
- PP
- 5
- Durée
- Instantaneous
- Portée
- Self
When you activate this move, you fall asleep after the end of your turn, but recover 4d6 + MOVE hit points in the process. You do not regain health if you do not fall asleep.
At Higher Levels: The healing dice roll for this move changes to 6d6 at level 5, 8d6 at level 10, and 8d10 at level 17.
Contest
Cute
- Appeal
- 1
- Jam
- 0
You are immune to CHA Saving Throws for the remainder of this round.