Rollout
RocheInfo
- Puissance
- str
- Temps d'exécution
- Action
- PP
- 10
- Durée
- Instantaneous
- Portée
- Melee
You roll into a target, repeatedly making attacks with increasing strength. Make a melee attack on a creature, dealing 1d6 + MOVE rock damage on a hit. If you use this move on your turn in consecutive rounds, double the dice on each successful attack for a maximum of 5 attacks, in which case the damage would reset. Ex: 1d6 on first hit, 2d6 on second, 4d6, 8d6, 16d6. The damage resets if any of the attacks fail to damage a creature, if your speed is reduced to 0, or if you are incapacitated.
At Higher Levels: The damage dice roll for this move changes to Rd8 at level 5, Rd10 at level 10, and Rd12 at level 17.
Contest
Cute
- Appeal
- 3
- Jam
- 0
No penalty applied for repeating the move.