Rollout
rockInfo
- Move Power
- str
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You roll into a target, repeatedly making attacks with increasing strength. Make a melee attack on a creature, dealing 1d6 + MOVE rock damage on a hit. If you use this move on your turn in consecutive rounds, double the dice on each successful attack for a maximum of 5 attacks, in which case the damage would reset. Ex: 1d6 on first hit, 2d6 on second, 4d6, 8d6, 16d6. The damage resets if any of the attacks fail to damage a creature, if your speed is reduced to 0, or if you are incapacitated.
At Higher Levels: The damage dice changes to a d8 at level 5, a d10 at level 10, and a d12 at level 17.
Can learn this move:
- Sandshrew
- Sandslash
- Jigglypuff
- Geodude
- Graveler
- Onix
- Voltorb
- Electrode
- Lickitung
- Omanyte
- Omastar
- Snorlax
- Cyndaquil
- Quilava
- Typhlosion
- Marill
- Azumarill
- Dunsparce
- Qwilfish
- Shuckle
- Slugma
- Phanpy
- Donphan
- Miltank
- Nosepass
- Wailmer
- Wailord
- Numel
- Snorunt
- Spheal
- Sealeo
- Walrein
- Bidoof
- Bibarel
- Pachirisu
- Cherubi
- Bonsly
- Munchlax
- Lickilicky
- Tepig
- Pignite
- Emboar
- Venipede
- Whirlipede
- Scolipede
- Darumaka
- Darmanitan
- Tirtouga
- Carracosta
- Trubbish
- Solosis
- Duosion
- Reuniclus
- Foongus
- Ferroseed
- Ferrothorn
- Golett
- Golurk
- Chespin
- Quilladin
- Chesnaught
- Bunnelby
- Skiddo
- Alolan Geodude
- Alolan Graveler
- Stufful
- Minior Meteor Form
- Minior Core Form
- Komala
- Togedemaru
- Galarian Darumaka
- Galarian Darmanitan
- Sizzlipede
- Cufant
- Copperajah
- Hisuian Voltorb
- Hisuian Electrode
- Hisuian Typhlosion
- Bramblin
- Brambleghast
- Capsakid
- Rellor
- Rabsca
- Dudunsparce
- Great Tusk
- Iron Treads
Context
- Contest
- cute
- Appeal
- 3
- Jam
- 0
- Effect
- An appealing move that can be used repeatedly without boring the audience.