Snore
NormalInfo
- Puissance
- str, wis
- Temps d'exécution
- Action
- PP
- 10
- Durée
- Instantaneous
- Portée
- Self (50-foot emanation)
While you are asleep, you may activate this move to create a harsh noise that damages all creatures within range for 1d8 + MOVE normal damage.
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.
Contest
Cute
- Appeal
- 4
- Jam
- 0
Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.