Snore

normal

Info

Move Power
str, wis
Move Time
1 action
PP
10
Duration
instantaneous
Range
50ft

While you are asleep, you may activate this move to create a harsh noise that damages all creature within range for 1d8 + MOVE normal damage.

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.

Contest

Cute

Appeal
4
Jam
0

Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.

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