Snore

Normal More

Info

Move Power
str, wis
Move Time
Action
PP
10
Duration
Instantaneous
Range
Self (50-foot emanation)

While you are asleep, you may activate this move to create a harsh noise that damages all creatures within range for 1d8 + MOVE normal damage.

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.

Contest

Cute

Appeal
4
Jam
0

Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.

Snore

Normal More

Info

Move Power
str, wis
Move Time
Action
PP
10
Duration
Instantaneous
Range
Self (50-foot emanation)

While you are asleep, you may activate this move to create a harsh noise that damages all creatures within range for 1d8 + MOVE normal damage.

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.

Contest

Cute

Appeal
4
Jam
0

Moves that get 2 Appeal points or less do not increase the crowd meter until the end of your next turn.

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