Sonic Boom
NormalInfo
- Puissance
- str, dex
- Temps d'exécution
- Action
- PP
- 10
- Durée
- Instantaneous
- Portée
- Self (20-foot emanation)
You unleash a deafening sound that harms creatures in a 20-foot emanation, centered on you. Creatures in range must make a CON save against your Move DC, taking 16 normal damage on a fail, or half as much on a success. The damage dealt by this move can't be modified in any way, such as by resistance, bonus damage, or damage reduction (but can be prevented by immunity).
At Higher Levels: The damage dice roll for this move changes to 16 at level 5, 16 at level 10, and 16 at level 17.
Contest
Cool
- Appeal
- 3
- Jam
- 0
No penalty applied for repeating the move.