Spit Up
NormalInfo
- Puissance
- dex, con
- Temps d'exécution
- Action
- PP
- 5
- Durée
- Instantaneous
- Portée
- 30 feet
The power of energy stored by Stockpile is released against a target. Make a ranged attack against a creature, dealing a base 1d6 + MOVE normal damage on a hit. The dice roll is doubled if two rounds of energy were Stockpiled. The dice roll is tripled if three rounds of energy were Stockpiled.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Contest
Tough
- Appeal
- 1
- Jam
- 0
4 Appeal points if the Pokemon is pumped up from the previous round, 1 Appeal point if not.