Strange Steam

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Info

Puissance
dex, wis
Temps d'exécution
Action
PP
3
Durée
Instantaneous
Portée
Self (40-foot line)

The user attacks targets in the area by emitting steam. Each creature in the line must make a DEX save against your Move DC. A creature takes 2d6 + MOVE fairy damage and becomes confused on a failed save. On a success, they take half damage and are not confused.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Strange Steam

Fée More

Info

Puissance
dex, wis
Temps d'exécution
Action
PP
3
Durée
Instantaneous
Portée
Self (40-foot line)

The user attacks targets in the area by emitting steam. Each creature in the line must make a DEX save against your Move DC. A creature takes 2d6 + MOVE fairy damage and becomes confused on a failed save. On a success, they take half damage and are not confused.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

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