Strange Steam

fairy

Info

Move Power
dex, wis
Move Time
1 action
PP
3
Duration
instantaneous
Range
40ft line

The user attacks targets in the area by emitting steam. Each creature in the line must make a DEX saving throw. A creature takes 2d6 + MOVE fairy damage and becomes confused on a failed save. On a success, they take half damage and are not confused.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

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