Strange Steam

Fairy More

Info

Move Power
dex, wis
Move Time
Action
PP
3
Duration
Instantaneous
Range
Self (40-foot line)

The user attacks targets in the area by emitting steam. Each creature in the line must make a DEX save against your Move DC. A creature takes 2d8 + MOVE fairy damage and becomes confused on a failed save. On a success, they take half damage and are not confused.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Strange Steam

Fairy More

Info

Move Power
dex, wis
Move Time
Action
PP
3
Duration
Instantaneous
Range
Self (40-foot line)

The user attacks targets in the area by emitting steam. Each creature in the line must make a DEX save against your Move DC. A creature takes 2d8 + MOVE fairy damage and becomes confused on a failed save. On a success, they take half damage and are not confused.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

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