Thunder Cage

Électrik More

Info

Puissance
dex
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
60 feet

You create a cage of electricity that envelopes a creature in range. Make a ranged attack roll. On a hit, the target takes 2d6 + MOVE electric damage and is restrained. At the beginning of each of its turns, it may attempt to escape with a DEX save against your Move DC. On each successive turn, if the creature is still restrained, you may use this move again (as an action) and automatically hit.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Thunder Cage

Électrik More

Info

Puissance
dex
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
60 feet

You create a cage of electricity that envelopes a creature in range. Make a ranged attack roll. On a hit, the target takes 2d6 + MOVE electric damage and is restrained. At the beginning of each of its turns, it may attempt to escape with a DEX save against your Move DC. On each successive turn, if the creature is still restrained, you may use this move again (as an action) and automatically hit.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

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