Volt Tackle

Électrik More

Info

Puissance
str, dex
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
Melee

You electrify yourself and then charge at the target. When activating this move, you flash forward 15 feet and make a melee attack roll against a creature, dealing 2d10 + MOVE electric damage on a hit. On a hit, you also take a quarter of the total (rounded down) in typeless recoil damage.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

Contest

Cool

Appeal
6
Jam
0

Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.

Volt Tackle

Électrik More

Info

Puissance
str, dex
Temps d'exécution
Action
PP
10
Durée
Instantaneous
Portée
Melee

You electrify yourself and then charge at the target. When activating this move, you flash forward 15 feet and make a melee attack roll against a creature, dealing 2d10 + MOVE electric damage on a hit. On a hit, you also take a quarter of the total (rounded down) in typeless recoil damage.

At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.

Contest

Cool

Appeal
6
Jam
0

Pokemon has disadvantage on all CHA Saving Throws for the remainder of the Appeal Rounds.

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