Work Up
NormalInfo
- Puissance
- None
- Temps d'exécution
- Action Bonus
- PP
- 3
- Durée
- 1 Minute
- Portée
- Self
You get your adrenaline pumping and go into a frenzy. While worked up, you add +2 to all attack rolls. Your worked up status ends if you are incapacitated or if your turn ends and you have not attacked a hostile target since your last turn, or taken any damage since then.
Contest
Tough
- Appeal
- 3
- Jam
- 0
Raises the crowd meter by 2 if successfully performed first in correct contest, raises the crowd meter by 1 if successfully performed first in complementary contest.