Work Up
normalInfo
- Move Power
- none
- Move Time
- 1 bonus action
- PP
- 3
- Duration
- 1 minute
- Range
- self
You get your adrenaline pumping and go into a frenzy. While worked up, you add +2 to all attack rolls. Your worked up status ends if you are incapacitated or if you have not attacked a hostile target since your last turn, or taken any damage since then.
Contest
Tough
- Appeal
- 3
- Jam
- 0
Raises the crowd meter by 2 if successfully performed first in correct contest, raises the crowd meter by 1 if successfully performed first in complementary contest.