Work Up

normal

Info

Move Power
none
Move Time
1 bonus action
PP
3
Duration
1 minute
Range
self

You get your adrenaline pumping and go into a frenzy. While worked up, you add +2 to all attack rolls. Your worked up status ends if you are incapacitated or if you have not attacked a hostile target since your last turn, or taken any damage since then.

Can learn this move:

Context

Contest
tough
Appeal
3
Jam
0
Effect
Excites the audience a lot if used first.

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