Work Up

normal

Info

Move Power
none
Move Time
1 bonus action
PP
3
Duration
1 minute
Range
self

You get your adrenaline pumping and go into a frenzy. While worked up, you add +2 to all attack rolls. Your worked up status ends if you are incapacitated or if you have not attacked a hostile target since your last turn, or taken any damage since then.

Contest

Tough

Appeal
3
Jam
0

Raises the crowd meter by 2 if successfully performed first in correct contest, raises the crowd meter by 1 if successfully performed first in complementary contest.

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