152 - Spikes
groundInfo
- Puissance
- str, dex
- Temps d'exécution
- 1 reaction
- PP
- 5
- Durée
- instantaneous
- Portée
- 80ft
You set a trap of spikes that hurts creature that come into battle. If a trainer is in range and switches out a creature, you can spend a reaction to make a ranged attack on the incoming creature with spikes that come out of the ground, doing 1d6 + MOVE ground damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.
Contest
Clever
- Appeal
- 2
- Jam
- 0
Pokemon that perform after you this round have disadvantage on Performance rolls and CHA Saving Throws.