Absorb
grassInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You attempt to absorb some of a target’s health. Make a melee attack. On a hit, the creature takes 1d4 + MOVE grass damage. Half the damage done is restored by the user.
At Higher Levels: The damage dice roll for this move changes to 2d4 at level 5, 1d12 at level 10, and 4d4 at level 17.
Can learn this move:
- Zubat
- Golbat
- Oddish
- Gloom
- Paras
- Parasect
- Tangela
- Kabuto
- Kabutops
- Spinarak
- Ariados
- Crobat
- Sunkern
- Sunflora
- Treecko
- Grovyle
- Sceptile
- Beautifly
- Lotad
- Lombre
- Shroomish
- Breloom
- Nincada
- Ninjask
- Shedinja
- Roselia
- Cacnea
- Cacturne
- Turtwig
- Grotle
- Torterra
- Kricketune
- Budew
- Tangrowth
- Cottonee
- Petilil
- Maractus
- Foongus
- Amoonguss
- Frillish
- Jellicent
- Joltik
- Galvantula
- Shelmet
- Accelgor
- Larvesta
- Volcarona
- Goomy
- Sliggoo
- Goodra
- Noibat
- Noivern
- Cutiefly
- Ribombee
- Morelull
- Shiinotic
- Sandygast
- Palossand
- Dhelmise
- Celesteela
- Hisuian Lilligant
- Hisuian Sliggoo
- Hisuian Goodra
- Smoliv
- Dolliv
- Arboliva
- Bramblin
- Brambleghast
- Toedscool
- Toedscruel
- Brute Bonnet
- Wo-Chien
- Poltchageist
- Sinistcha
Context
- Contest
- clever
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.