Apple Acid
GrassInfo
- Move Power
- dex, cha
- Move Time
- Action
- PP
- 3
- Duration
- Instantaneous
- Range
- Self (15-foot cone)
You douse the area in the acid of tart apples. Targets in the area must make a DEX save against your Move DC. A creature takes 1d10 + MOVE grass damage on failure, half on success. Every creature that fails the save also suffers -2 to DEX and CON saving throws until the end of the encounter or until withdrawn. This effect may stack up to three times on the same creature.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.