Aqua Jet
waterInfo
- Move Power
- dex
- Move Time
- 1 bonus action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You lunge at a creature with incredible speed. Choose a target within 10 feet of you. A burst of water propels you towards that creature, avoiding all attacks of opportunity. Make a melee attack on that creature, dealing 1d4 water damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 1d6 at level 5, 1d10 at level 10, and 1d12 at level 17.
Contest
Cool
- Appeal
- 3
- Jam
- 0
Pokemon goes first on the next turn. In the event two similar moves are used in the same turn, the last to use the move goes first. The first to use the move in this case would go second.