Aqua Jet
waterInfo
- Move Power
- dex
- Move Time
- 1 bonus action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You lunge at a creature with incredible speed. Choose a target within 10 feet of you. A burst of water propels you towards that creature, avoiding all attacks of opportunity. Make a melee attack on that creature, dealing 1d4 water damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 1d6 at level 5, 1d10 at level 10, and 1d12 at level 17.
Can learn this move:
- Squirtle
- Golduck
- Seel
- Dewgong
- Kabuto
- Kabutops
- Dratini
- Qwilfish
- Surskit
- Azurill
- Carvanha
- Sharpedo
- Corphish
- Anorith
- Luvdisc
- Empoleon
- Bibarel
- Buizel
- Floatzel
- Oshawott
- Dewott
- Samurott
- Basculin
- Tirtouga
- Carracosta
- Alomomola
- Beartic
- Keldeo
- Clauncher
- Clawitzer
- Popplio
- Brionne
- Primarina
- Wimpod
- Bruxish
- Arrokuda
- Barraskewda
- Urshifu (Rapid Strike)
- Hisuian Qwilfish
- Hisuian Samurott
- Basculegion ♂
- Basculegion ♀
- Paldean Tauros (Aqua Breed)
- Quaxly
- Quaxwell
- Quaquaval
- Wiglett
- Wugtrio
- Finizen
- Palafin
- Veluza
- Walking Wake
Context
- Contest
- cool
- Appeal
- 3
- Jam
- 0
- Effect
- Causes the user to move earlier on the next turn.