Aqua Tail
waterInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You lash out with your tail to strike a creature. Make a melee attack, dealing 2d8 + MOVE water damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Can learn this move:
- Squirtle
- Wartortle
- Blastoise
- Psyduck
- Golduck
- Seel
- Dewgong
- Goldeen
- Gyarados
- Dratini
- Dragonair
- Dragonite
- Totodile
- Croconaw
- Feraligatr
- Marill
- Azumarill
- Qwilfish
- Barboach
- Whiscash
- Milotic
- Huntail
- Gorebyss
- Relicanth
- Kyogre
- Bidoof
- Buizel
- Floatzel
- Finneon
- Palkia
- Palkia (Origin Forme)
- Oshawott
- Dewott
- Samurott
- Panpour
- Basculin
- Minccino
- Keldeo
- Skrelp
- Dragalge
- Goodra
- Wishiwashi Solo Form
- Wishiwashi School Form
- Bruxish
- Hisuian Samurott
- Finizen
- Palafin
- Cyclizar
- Dondozo
- Frigibax
Context
- Contest
- beauty
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.