Beak Blast
FlyingInfo
- Move Power
- str, dex
- Move Time
- Action
- PP
- 10
- Duration
- Instantaneous
- Range
- Melee
You heat up your beak and strike out at a target. When you activate this move, you spend your action to charge up your beak. If you are hit with a melee attack before the action of your next turn, the target is burned. On your next turn, spend an action to make a melee attack on a creature, dealing 3d8 + MOVE flying damage on a hit.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.