Blood Moon
normalInfo
- Move Power
- wis
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- 30ft
You unleash the full brunt of your spirit from a full moon that shines as red as blood. Choose a creature in range to make a DEX save against your move DC. The creature takes 3d8 + MOVE normal damage on a hit on a failed save, or half damage on a successful save. This move cannot be used on consecutive turns by the same creature.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.