Blood Moon

normal

Info

Move Power
wis
Move Time
1 action
PP
3
Duration
instantaneous
Range
30ft

You unleash the full brunt of your spirit from a full moon that shines as red as blood. Choose a creature in range to make a DEX save against your move DC. The creature takes 3d8 + MOVE normal damage on a hit on a failed save, or half damage on a successful save. This move cannot be used on consecutive turns by the same creature.

At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.

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