Bolt Beak

electric
Move Power
str, dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You stab the target with an electrified beak. Make a melee attack, dealing 2d6 + MOVE electric damage on a hit. If the target did not use an attacking move on its last turn, double the MOVE damage.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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