Bulk Up

Fighting More

Info

Move Power
None
Move Time
Action
PP
10
Duration
Concentration, up to 1 Minute
Range
Self

You pump yourself up, increasing your adrenaline. For the next minute, choose to add +1 to your attack rolls OR +1 to AC. This move can be stacked to a maximum of +5 of the initial choice.

At Higher Levels: The bonuses gained from this move increases to +2 at level 5, +3 at level 10 and +4 at level 17.

Contest

Cool

Appeal
1
Jam
0

Doubles the Appeal Points of a successful move in the next round. Pokemon also has advantage on CHA Saving Throws until after their move next round is performed.

Bulk Up

Fighting More

Updated!No longer requires stacking for full effect. Applies to damage instead of attack rolls. If you have feedback, let us know!

Info

Move Power
None
Move Time
Action
PP
10
Duration
Concentration, up to 1 Minute
Range
Self

You pump yourself up, increasing your adrenaline. For the duration, add +1 to your damage rolls and AC.

At Higher Levels: The bonuses gained from this move increases to +2 at level 5, +3 at level 10 and +4 at level 17.

Contest

Cool

Appeal
1
Jam
0

Doubles the Appeal Points of a successful move in the next round. Pokemon also has advantage on CHA Saving Throws until after their move next round is performed.

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