Charge
electricInfo
- Move Power
- none
- Move Time
- 1 action
- PP
- 10
- Duration
- 1 round, concentration
- Range
- self
Electricity surges through your body, charging up for your next attack. Until your next turn, boost your AC by 2. On your next turn, double your STAB bonus when dealing damage of your type.
Can learn this move:
- Voltorb
- Electrode
- Zapdos
- Chinchou
- Lanturn
- Pichu
- Mareep
- Flaaffy
- Ampharos
- Electrike
- Manectric
- Plusle
- Minun
- Shinx
- Luxio
- Luxray
- Pachirisu
- Rotom
- Rotom Heat
- Rotom Wash
- Rotom Frost
- Rotom Fan
- Rotom Mow
- Blitzle
- Zebstrika
- Emolga
- Klink
- Klang
- Klinklang
- Thundurus
- Helioptile
- Heliolisk
- Dedenne
- Alolan Geodude
- Alolan Graveler
- Alolan Golem
- Charjabug
- Vikavolt
- Togedemaru
- Tapu Koko
- Xurkitree
- Zeraora
- Yamper
- Boltund
- Toxtricity (Amped)
- Toxtricity (Low Key)
- Pincurchin
- Dracozolt
- Arctozolt
- Hisuian Voltorb
- Hisuian Electrode
- Pawmi
- Pawmo
- Pawmot
- Tadbulb
- Bellibolt
- Iron Hands
- Iron Thorns
- Miraidon
- Raging Bolt
Context
- Contest
- clever
- Appeal
- 1
- Jam
- 0
- Effect
- Gets the Pokemon pumped up. Helps prevent nervousness, too.