Close Combat
fightingInfo
- Move Power
- str
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- melee
You get in close for a devastating strike, sacrificing your defenses. Make a melee attack on a creature, dealing 2d10 + MOVE fighting damage on a hit. After activating this move, the target has advantage on any attack it makes against you before the beginning of your next turn.
At Higher Levels: The damage dice roll for this move changes to 3d8 at level 5, 4d10 at level 10, and 7d8 at level 17.
Can learn this move:
- Mankey
- Primeape
- Growlithe
- Machop
- Hitmonlee
- Hitmonchan
- Pinsir
- Snubbull
- Heracross
- Teddiursa
- Hitmontop
- Makuhita
- Hariyama
- Zangoose
- Monferno
- Infernape
- Staraptor
- Lucario
- Gallade
- Sawk
- Cobalion
- Terrakion
- Virizion
- Keldeo
- Meloetta - Aria
- Meloetta - Pirouette
- Xerneas
- Crabrawler
- Crabominable
- Passimian
- Hakamo-o
- Kommo-o
- Marshadow
- Zeraora
- Galarian Zapdos
- Falinks
- Zacian
- Zacian (Crowned)
- Zamazenta
- Zamazenta (Crowned)
- Kubfu
- Urshifu (Single Strike)
- Urshifu (Rapid Strike)
- Hisuian Sneasel
- Hisuian Lilligant
- Kleavor
- Sneasler
- Paldean Tauros (Combat Breed)
- Paldean Tauros (Blaze Breed)
- Paldean Tauros (Aqua Breed)
- Quaquaval
- Pawmot
- Annihilape
- Great Tusk
- Iron Hands
- Iron Valiant
- Koraidon
- Iron Leaves
Context
- Contest
- tough
- Appeal
- 6
- Jam
- 0
- Effect
- A very appealing move, but after using this move, the user is more easily startled.