Collision Course
fighting- Move Power
- str, con
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You crash into the ground, causing a massive prehistoric explosion. Make a melee attack roll, dealing 4d4 + MOVE fighting damage on a hit. On a hit, the target must make a STR save against your Move DC or be knocked prone.
If the target is vulnurable to this damage, the damage is increased by MOVE.
At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.