Collision Course

fighting

Info

Move Power
str, con
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You crash into the ground, causing a massive prehistoric explosion. Make a melee attack roll, dealing 4d4 + MOVE fighting damage on a hit. On a hit, the target must make a STR save against your Move DC or be knocked prone.

If the target is vulnurable to this damage, the damage is increased by MOVE.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

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