Collision Course

fighting
Move Power
str, con
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You crash into the ground, causing a massive prehistoric explosion. Make a melee attack roll, dealing 4d4 + MOVE fighting damage on a hit. On a hit, the target must make a STR save against your Move DC or be knocked prone.

If the target is vulnurable to this damage, the damage is increased by MOVE.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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