Crunch

dark

Info

Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
melee

You unleash a powerful blow that has a chance to temporarily lower a target’s defense. Make a melee attack against a target, doing 2d6 + MOVE dark damage on a hit. On a natural attack roll of 18 or higher, the target’s AC is decreased by 1 for the remainder of combat. This decrease may be stacked, up to a maximum of -5 to AC.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

Contest

Tough

Appeal
1
Jam
4

Pokemon that acted immediately before the user must make a CHA Saving Throw against Intimidation/Persuasion DC.

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