Crush Grip

normal

Info

Move Power
str
Move Time
1 action
PP
3
Duration
instantaneous
Range
melee

You clasp your hands around a creature for a crushing blow. Make a melee attack against a target, dealing 3d8 + MOVE normal damage and grappling the target on a hit. If the target is above 50% of its maximum health, add your proficiency bonus to the damage roll.

At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.

Context

Contest
tough
Appeal
3
Jam
0
Effect
An appealing move that can be used repeatedly without boring the audience.

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