Detect
fightingInfo
- Move Power
- none
- Move Time
- 1 reaction
- PP
- 3
- Duration
- instantaneous
- Range
- self
You sense incoming danger and are able to quickly avoid it. When you are the recipient of the damage and/or effects of a move, you may automatically avoid the damage/effects on the first instance of this reaction. On future instances of this move in the same combat, you must roll higher than a 15 on a d20 roll for the reaction to be successful. This reaction may not be used to guard against the damage/effects that result from a natural 20 attack roll.
Can learn this move:
- Cubone
- Hitmonchan
- Eevee
- Zapdos
- Yanma
- Hitmontop
- Treecko
- Grovyle
- Sceptile
- Makuhita
- Sableye
- Meditite
- Medicham
- Zangoose
- Absol
- Starly
- Riolu
- Lucario
- Yanmega
- Azelf
- Oshawott
- Patrat
- Watchog
- Pidove
- Tranquill
- Unfezant
- Timburr
- Scraggy
- Zorua
- Mienfoo
- Mienshao
- Hawlucha
- Kartana
- Galarian Farfetch'd
- Galarian Zapdos
- Clobbopus
- Grapploct
- Sirfetch'd
- Kubfu
- Urshifu (Single Strike)
- Urshifu (Rapid Strike)
- Hisuian Zorua
- Quaxly
- Lokix
- Flamigo
- Iron Hands
Context
- Contest
- cool
- Appeal
- 1
- Jam
- 0
- Effect
- Prevents the user from being startled until the turn ends.