Disable
normalInfo
- Move Power
- cha, wis
- Move Time
- 1 action
- PP
- 5
- Duration
- 1 minute, concentration
- Range
- 60ft
You attempt to disable a target, hindering its moves. Choose a target in range. The target must succeed on a WIS saving throw against your Move DC. On a failed save, the last Move it activated is unable to be used while you hold your concentration. (If this would end Solar Beam, Skull Bash, etc. during the charge phase of the Move, the Move automatically fails on the target's next turn).
Can learn this move:
- Ekans
- Nidoran ♀
- Nidoran ♂
- Vulpix
- Jigglypuff
- Wigglytuff
- Venonat
- Venomoth
- Psyduck
- Golduck
- Kadabra
- Alakazam
- Slowpoke
- Slowbro
- Seel
- Grimer
- Muk
- Gastly
- Drowzee
- Hypno
- Lickitung
- Kangaskhan
- Horsea
- Mewtwo
- Spinarak
- Slowking
- Stantler
- Ralts
- Spinda
- Zangoose
- Castform
- Sunny Castform
- Rainy Castform
- Snowy Castform
- Kecleon
- Shuppet
- Duskull
- Dusclops
- Snorunt
- Drifloon
- Chingling
- Lickilicky
- Dusknoir
- Darkrai
- Yamask
- Cofagrigus
- Joltik
- Elgyem
- Spritzee
- Pumpkaboo
- Yveltal
- Alolan Vulpix
- Alolan Grimer
- Alolan Muk
- Salazzle
- Bruxish
- Tapu Bulu
- Galarian Slowpoke
- Galarian Slowbro
- Galarian Slowking
- Galarian Corsola
- Galarian Yamask
- Cursola
- Runerigus
- Dreepy
- Spectrier
- Calyrex (Shadow Rider)
- Charcadet
- Bramblin
- Brambleghast
- Greavard
- Scream Tail
- Iron Valiant
Context
- Contest
- clever
- Appeal
- 2
- Jam
- 0
- Effect
- Makes the remaining Pokemon nervous.