Disarming Voice
fairyInfo
- Move Power
- cha
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- self (20ft radius)
You let out a charming cry, dealing emotional damage to any creature in range that can hear you. This move automatically hits for 1d4 + MOVE fairy damage unless a creature is in the invulnerable stages of Fly, Dig, Bounce, etc.
At Higher Levels: The damage dice roll for this move changes to 2d4 at level 5, 1d12 at level 10, and 4d4 at level 17.
Optional Rules:
Instead of automatically hitting, targets make a CHA save against your MOVE DC. On failure, they take full damage and have disadvantage on their next attack. On success, they take half damage.
Can learn this move:
- Clefairy
- Clefable
- Jigglypuff
- Pichu
- Ralts
- Kirlia
- Gardevoir
- Whismur
- Skitty
- Swablu
- Altaria
- Milotic
- Pansage
- Pansear
- Panpour
- Audino
- Florges
- Espurr
- Meowstic ♂
- Meowstic ♀
- Spritzee
- Aromatisse
- Sylveon
- Popplio
- Brionne
- Primarina
- Togedemaru
- Hatenna
- Hattrem
- Hatterene
- Indeedee ♂
- Indeedee ♀
- Lechonk
- Oinkologne ♂
- Oinkologne ♀
- Flittle
- Espathra
- Fezandipiti
Context
- Contest
- cute
- Appeal
- 2
- Jam
- 0
- Effect
- Works great if the user goes first this turn.