Double Iron Bash

Steel More

Info

Move Power
str
Move Time
Action
PP
5
Duration
Instantaneous
Range
Melee

You punch twice with two devastating slams of your fist. Make two melee attack rolls, doing 1d6 + MOVE steel damage on each successful hit. If any natural attack roll is 16 or higher, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.

Double Iron Bash

Steel More

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Info

Move Power
str
Move Time
Action
PP
5
Duration
Instantaneous
Range
Melee

You punch twice with two devastating slams of your fist. Make two melee attack rolls, doing 1d10 + MOVE steel damage on each successful hit. If any natural attack roll is 16 or higher, the target flinches.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.

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