Dynamic Punch

fighting

Info

Move Power
str, dex
Move Time
1 action
PP
3
Duration
instantaneous
Range
melee

You strike out with a twirling punch that confuses a creature. Make a melee attack roll against a creature, doing 4d4 + MOVE fighting damage on a hit. On a hit, it also becomes confused.

At Higher Levels: The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

Contest

Cool

Appeal
2
Jam
1

Pokemon that has the highest Visual Round score must make a CHA Saving Throw against Intimidation/Persuasion DC.

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