Earth Power
groundInfo
- Move Power
- str
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 40ft
You cause the ground beneath a creature to erupt with power. Make a ranged attack, dealing 2d8 + MOVE ground damage on a hit. If the natural attack roll is 19 or 20, the next attack against the target is rolled at advantage.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Can learn this move:
- Nidoqueen
- Nidoking
- Diglett
- Dugtrio
- Slugma
- Magcargo
- Corsola
- Nosepass
- Numel
- Camerupt
- Trapinch
- Vibrava
- Flygon
- Barboach
- Baltoy
- Claydol
- Groudon
- Turtwig
- Probopass
- Dialga
- Dialga (Origin Forme)
- Palkia
- Palkia (Origin Forme)
- Heatran
- Giratina Altered Forme
- Giratina Origin Forme
- Arceus
- Drilbur
- Tympole
- Archen
- Stunfisk
- Deino
- Landorus
- Alolan Diglett
- Alolan Dugtrio
- Sandygast
- Palossand
- Galarian Stunfisk
- Hisuian Avalugg
- Bloodmoon Ursaluna
- Oinkologne ♂
- Oinkologne ♀
- Toedscool
- Toedscruel
- Sandy Shocks
- Terapagos
- Terapagos (Terastal)
- Terapagos (Stellar)
Context
- Contest
- beauty
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.