Eerie Impulse
ElectricInfo
- Move Power
- dex, cha
- Move Time
- Action
- PP
- 3
- Duration
- Instantaneous
- Range
- Self (30-foot emanation)
Your body generates a strange pulsating sound that can disrupt creature's ability to attack. When you activate this move, any creature within 30 feet of you must make a CON save against your Move DC. Any creature that fails flinches for 1d4 rounds.
Contest
Clever
- Appeal
- 1
- Jam
- 3
All Pokemon that acted before the user must make CHA Saving Throws against Intimidation/Persuasion DC.