Ember
fireInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- 60ft
You hurl a ball of flame at a target within range. Make a ranged attack, doing 1d6 + Move fire damage on a successful hit. If the natural attack roll is 19 or 20, the target is burnt.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Optional Rules:
Instead of a roll of 19 or higher, target makes a DEX save against your MOVE DC. On failure, the target is burnt.
Can learn this move:
- Charmander
- Charmeleon
- Charizard
- Vulpix
- Growlithe
- Ponyta
- Rapidash
- Magmar
- Flareon
- Moltres
- Cyndaquil
- Quilava
- Typhlosion
- Slugma
- Magcargo
- Houndour
- Houndoom
- Magby
- Entei
- Torchic
- Combusken
- Blaziken
- Numel
- Camerupt
- Torkoal
- Castform
- Sunny Castform
- Rainy Castform
- Snowy Castform
- Bagon
- Shelgon
- Salamence
- Chimchar
- Monferno
- Infernape
- Magmortar
- Tepig
- Pignite
- Emboar
- Litwick
- Lampent
- Larvesta
- Volcarona
- Fennekin
- Braixen
- Delphox
- Fletchinder
- Talonflame
- Litleo
- Pyroar
- Litten
- Torracat
- Incineroar
- Salandit
- Salazzle
- Turtonator
- Blacephalon
- Scorbunny
- Raboot
- Cinderace
- Sizzlipede
- Centiskorch
- Hisuian Growlithe
- Hisuian Arcanine
- Hisuian Typhlosion
- Fuecoco
- Crocalor
- Skeledirge
- Charcadet
- Armarouge
- Ceruledge
- Slither Wing
- Iron Moth
- Chi-Yu
Context
- Contest
- cute
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.