Endeavor

normal

Info

Move Power
wis, con
Move Time
1 action
PP
3
Duration
instantaneous
Range
30ft

When you activate this move, select a creature in range. the target must make a WIS saving throw against your Move DC. On a failure, the target’s current HP is reduced to be equal to your own. The hit point reduction can be no more than 5x the target's level. This move can not be used in the first round of combat.

Context

Contest
tough
Appeal
2
Jam
0
Effect
Works great if the user goes last this turn.

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