Endure
normalInfo
- Move Power
- none
- Move Time
- 1 reaction
- PP
- 3
- Duration
- instantaneous
- Range
- self
On an instance of taking damage that would otherwise cause you to faint, you may instead fall to 1HP on the first instance of this reaction. On future instances of this move in the same combat, you must roll higher than a 15 on a d20 roll for the reaction to be successful.
Contest
Tough
- Appeal
- 3
- Jam
- 0
Pokemon goes last on the next turn. In the event two similar moves are used in the same turn, the last to use the move goes last. The first to use the move in this case would go second to last.