Endure
normalInfo
- Move Power
- none
- Move Time
- 1 reaction
- PP
- 3
- Duration
- instantaneous
- Range
- self
On an instance of taking damage that would otherwise cause you to faint, you may instead fall to 1HP on the first instance of this reaction. On future instances of this move in the same combat, you must roll higher than a 15 on a d20 roll for the reaction to be successful.
Can learn this move:
- Bulbasaur
- Sandshrew
- Nidoran ♀
- Paras
- Diglett
- Poliwag
- Geodude
- Krabby
- Cubone
- Hitmonlee
- Kangaskhan
- Scyther
- Eevee
- Kabuto
- Kabutops
- Moltres
- Pichu
- Hoppip
- Sunkern
- Pineco
- Dunsparce
- Heracross
- Swinub
- Piloswine
- Corsola
- Skarmory
- Phanpy
- Tyrogue
- Miltank
- Torchic
- Surskit
- Vigoroth
- Nincada
- Makuhita
- Hariyama
- Nosepass
- Meditite
- Medicham
- Numel
- Torkoal
- Spoink
- Trapinch
- Lileep
- Clamperl
- Bagon
- Bidoof
- Shieldon
- Bastiodon
- Pachirisu
- Buneary
- Lopunny
- Bonsly
- Happiny
- Riolu
- Mamoswine
- Uxie
- Victini
- Lillipup
- Blitzle
- Timburr
- Throh
- Sawk
- Sewaddle
- Petilil
- Darumaka
- Dwebble
- Yamask
- Minccino
- Karrablast
- Foongus
- Alomomola
- Litwick
- Axew
- Cubchoo
- Beartic
- Shelmet
- Stunfisk
- Mienfoo
- Durant
- Larvesta
- Clauncher
- Goomy
- Alolan Sandshrew
- Alolan Diglett
- Alolan Geodude
- Grubbin
- Bewear
- Comfey
- Pyukumuku
- Turtonator
- Buzzwole
- Galarian Moltres
- Galarian Corsola
- Galarian Darumaka
- Galarian Yamask
- Galarian Stunfisk
- Cursola
- Falinks
- Kubfu
- Urshifu (Single Strike)
- Urshifu (Rapid Strike)
- Nymble
- Lokix
- Dudunsparce
Context
- Contest
- tough
- Appeal
- 3
- Jam
- 0
- Effect
- Causes the user to move later on the next turn.