Fake Out

normal

Info

Move Power
str, dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

This attack can only be used on the first turn that the user has entered combat. Make a melee attack on a creature, doing 1d6 + MOVE normal damage on a hit, causing the target to flinch.

At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.

Contest

Cute

Appeal
2
Jam
3

The Pokemon that acted immediately before you must make a CHA Saving Throw against your Intimidation/Persuasion DC.

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