Fake Out
normalInfo
- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
This attack can only be used on the first turn that the user has entered combat. Make a melee attack on a creature, doing 1d6 + MOVE normal damage on a hit, causing the target to flinch.
At Higher Levels: The damage dice roll for this move changes to 1d12 at level 5, 2d8 at level 10, and 4d6 at level 17.
Contest
Cute
- Appeal
- 2
- Jam
- 3
The Pokemon that acted immediately before you must make a CHA Saving Throw against your Intimidation/Persuasion DC.