Final Gambit
FightingInfo
- Move Power
- str
- Move Time
- Action
- PP
- 3
- Duration
- Instantaneous
- Range
- 30 feet
You risk everything and use your own life force to damage a creature in range. When you activate this move, you faint, and force a target in range to make a CON save against your Move DC. The target takes an amount of fighting damage equal to your remaining HP (plus STAB if applicable) on a failure, or half as much on a success.
Contest
Tough
- Appeal
- 8
- Jam
- 0
Pokemon is unable to perform for the remainder of the Appeal Rounds.