Fishious Rend

water

Info

Move Power
str, dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
melee

You rend the target with your hard gills. Make a melee attack, dealing 2d6 + MOVE water damage on a hit. If the target did not use an attacking move on its last turn, double the MOVE damage.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.

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