Fishious Rend
water- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You rend the target with your hard gills. Make a melee attack, dealing 2d6 + MOVE water damage on a hit. If the target did not use an attacking move on its last turn, double the MOVE damage.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.