Fissure

Ground More

Info

Move Power
None
Move Time
Action
PP
3
Duration
Instantaneous
Range
100 feet

You crack open the ground with devastating force. Choose a target in range and roll a d20. On a 20, the target falls into the crack and vanished into the abyss. On any other roll, or if targeting a flying creature, this move has no effect. The area in a 20 foot radius around the target becomes difficult terrain. If the target's level is 10 more than your own, this move automatically fails.

Contest

Tough

Appeal
2
Jam
1

All Pokemon that succeeded the Judge DC and gained appeal points must make CHA Saving Throws against Intimidation/Persuasion DC.

Fissure

Ground More

Info

Move Power
None
Move Time
Action
PP
3
Duration
Instantaneous
Range
100 feet

You crack open the ground with devastating force. Choose a target in range and roll a d20. On a 20, the target falls into the crack and vanished into the abyss. On any other roll, or if targeting a flying creature, this move has no effect. The area in a 20 foot radius around the target becomes difficult terrain. If the target's level is 10 more than your own, this move automatically fails.

Contest

Tough

Appeal
2
Jam
1

All Pokemon that succeeded the Judge DC and gained appeal points must make CHA Saving Throws against Intimidation/Persuasion DC.

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