Freeze Shock
iceInfo
- Move Power
- dex
- Move Time
- 1 action, charge
- PP
- 3
- Duration
- 1 round, concentration
- Range
- 50ft
When you use this move, you charge up a ball of rock-hard ice. On your next turn’s action, if you keep your concentration, you fire your electrically charged ice at a creature. Make a ranged attack roll, dealing 3d8 + MOVE ice damage on a hit. On natural attack rolls of 15 or more, the target is paralyzed.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.
Contest
Beauty
- Appeal
- 3
- Jam
- 0
4 if previous Pokémon’s move was a Nat 20 and raised the crowd meter, 3 appeal if previous Pokémon’s move raised crowd meter, 2 if previous Pokémon’s move kept crowd meter the same, 1 if previous Pokémon’s move lowered the crowd meter.