Freezing Glare
psychicInfo
- Move Power
- int, wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 60ft
You shoot psychic power from your eyes. Choose a creature in line of sight to make a WIS save against your Move DC. On failure, the target takes 2d8 + MOVE psychic damage and becomes frozen. On success, they take half damage and is not frozen.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.