Freezing Glare

psychic

Info

Move Power
int, wis
Move Time
1 action
PP
5
Duration
instantaneous
Range
60ft

You shoot psychic power from your eyes. Choose a creature in line of sight to make a WIS save against your Move DC. On failure, the target takes 2d8 + MOVE psychic damage and becomes frozen. On success, they take half damage and is not frozen.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

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